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Augmented reality gamification for human anatomy

Book
Publication Date:
2019
abstract:
This paper focuses on the use of Augmented Reality technologies in relation to the introduction of game design elements to support university medical students in their learning activities during a human anatomy laboratory. In particular, the solution we propose will provide educational contents visually connected to the physical organ, giving also the opportunity to handle a 3D physical model that is a perfect reproduction of a real human organ.
Iris type:
3.1 Monografia o trattato scientifico
Keywords:
Augmented reality; Gamification; Human anatomy; Medicine; Mobile learning
List of contributors:
Argo, A.; Arrigo, M.; Bucchieri, F.; Cappello, F.; Di Paola, F.; Farella, M.; Fucarino, A.; Lanzarone, A.; Lo Bosco, G.; Saguto, D.; Sannasardo, F.
Authors of the University:
FUCARINO ALBERTO
Handle:
https://iris.uniecampus.it/handle/11389/44837
Published in:
LECTURE NOTES IN COMPUTER SCIENCE
Journal
LECTURE NOTES IN COMPUTER SCIENCE
Series
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