Publication Date:
2018
abstract:
We analyse the results of the experience of "grammar-gamification" with university
students in Italian classes. We used online games in order to review grammatical
structures and some communicative functions. Among the benefits, we noted that the use of the online game can increase the level of engagement of the learners.
students in Italian classes. We used online games in order to review grammatical
structures and some communicative functions. Among the benefits, we noted that the use of the online game can increase the level of engagement of the learners.
Iris type:
4.1 Contributo in Atti di convegno
Keywords:
gamification; grammar; italian L2
List of contributors:
Fratter, I
Book title:
E-Learning, MOOC e Lingue Straniere:Studi, Ricerche e Sperimentazioni