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Spaces, Videogames and Artificial Intelligence: A Geographical Approach

Capitolo di libro
Data di Pubblicazione:
2023
Abstract:
Artificial intelligence (AI) is a branch of computer science that deals with creating machines capable of imitating human intelligence. This is accomplished through the programming of complex algorithms, data collection and analysis or the
use of neural networks. When it comes to the relationship between video games and geography, AI can be used to create more realistic and interactive game environments and, in general, it involves different forms of spatialities (virtual and symbolic). Additionally, AI can be used to tailor the gameplay experience to the player’s geographic
location, offering specific content and challenges. From the perspective of cultural geography, the paper aims to propose some reflections on how AI can play an important role in cultural geography and create more spatialized, engaging and personalized gaming experiences able to integrate elements of real and virtual geography.
Tipologia CRIS:
2.1 Contributo in volume (Capitolo o Saggio)
Keywords:
AI, Cultural studies, Geography, Spaces, Video games
Elenco autori:
Sabato, Gaetano; De Pascale, Francesco
Autori di Ateneo:
DE PASCALE FRANCESCO
Link alla scheda completa:
https://iris.uniecampus.it/handle/11389/54155
Titolo del libro:
Computational Intelligence in Pattern Recognition Proceedings of CIPR 2023
Pubblicato in:
LECTURE NOTES IN NETWORKS AND SYSTEMS
Series
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